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The Tactical Uplink · Weekly Briefing

Week 44 — Coventry fallout & the new Custodes verdict

THE TACTICAL UPLINK Week 44 · 2026-W44 Week of Oct 19–26, 2026

38 videos · 17 channels · 21 podcast & news items · 20 community threads · 1,463 tournament players scored

01

Overview

In 11th edition, scoring is the easy part. Surviving to score is the game.

Nearly everything this week pointed the same way. Wilson's 59-game review, the Coventry results, the detachment conversation, the community threads, and both stats boards all land on the same consideration: durable bricks are setting the meta's terms. Scoring is achievable enough that points don't protect anyone — what decides games is what stays alive on the objectives, and the one timed push that breaks the opponent's scoring while yours holds. Wide armies bleed kill points to the missions. Armies too small to staff the board sink — Knights are in a hole on both boards, and Guard are last. The winners, from Nash's Kastelan block at Coventry to the Terminator-heavy Marine lists, are built to hold ground and still be standing when the game ends.

This week's briefing: Wilson's verdict on how 11th is actually played · the new Custodes' first full weekend · AdMech's Coventry win and all ten Top 10 lists in full · the detachments moving the Marine meta — Assault Brethren and Priority Assets · Thousand Sons at the bottom and Grey Knights quietly at 50% · the faction stats, Stat Check and hutber · and what the creators and the community led with.

02

Meta Headlines

  • 01

    Innes Wilson, #1 ITC, on 11th edition so far.

    After 10 events and 59 games: scoring is way too easy (he won a game 100–93), going tall beats going wide, and the decider is the timing window — posture first, one committed push. He also quit Reconnaissance for events after fast Purge armies kept bleeding it.

  • 02

    Custodes' first full weekend is a soft landing.

    A 49% win rate with very few top-table placings, in the first weekend with the new rules more or less fully adopted. The community's early verdict: the weakest 11th-edition codex so far, carried by Dreadnoughts.

  • 03

    AdMech wins the weekend's biggest event.

    Sam Nash went 8-0 on Take and Hold at the Coventry 40K 3-Day (142 players checked in, 138 tallied, 8 rounds) — and Adeptus Mechanicus posted the weekend's best faction win rate in the Sunday Night Stats chart.

  • 04

    Blood Angels end a four-month drought.

    BA Commander's breakdown of a GT-winning Blood Angels list — Assault Brethren, Encarmine Speartip, Ironclade Champions — is the faction's first 11th-edition GT win in four months, despite the Codex: Space Marines points increases.

  • 05

    Priority Assets is the melee player's lever.

    Melee armies are picking up Priority Assets and staging off it — score passively, force the opponent to commit, then counter-punch. The counter-play is already being mapped: attrition first, then break their hold on turns 4–5.

  • 06

    Thousand Sons are at the bottom.

    Last on the weekend chart at 35.5%, and the faction's own top-lists thread opens like damage control — "GW has essentially decided that they don't want us to play TSons." What still works is in the detail: the classic Coven build that went 4-1 in Paris.

  • 07

    Grey Knights are quietly at 50%.

    Tier lists park them in C. The results say around 50% — Warpbane Task Force is the dominant detachment, and there's a 6-0 event win at Bloodshed Bay behind it.

  • 08

    Space Marines are everywhere.

    The weekend's most-played faction won five events and reached the top tables of four or five more, and all three major supplement factions — Dark Angels, Space Wolves, Blood Angels — won at least one event each.

  • 09

    What the creators led with.

    Auspex Tactics' weekly winners video leads with Custodes hitting the meta, plus a new army tier list. Art of War say the meta is getting weird — the unique lists are winning, not just the netlists. And Forge the Narrative float a big one: "Outriders Might Be Busted Now."

  • 10

    Christmas Battleforce pricing and points breakdowns land.

    Spikey Bits has the 2026 boxes priced and pointed — the follow-up to last week's reveal, and the number that decides whether a box changes a faction's accessibility.

03

The Analysis

A. Going tall beats going wide — and the game turns on one timed push

What Wilson actually said, from 10 events and 59 games: scoring in 11th is so achievable that points don't protect you — he won a game 100–93, the highest-scoring loss he's seen, and at 95 he considers a game safe (he's drawn once in that position, never lost). List construction is being pushed tall by the missions themselves: kill-based missions tax unit count, and holding ground takes durability — "there's just so much stuff out there that punish you for playing wide." His Recon example is precise: against Take and Hold's kill condition, the Recon player needs "a unit that doesn't die when it goes into that third table quarter." Trade that unit away every turn and both players score three-for-three while the Recon player bleeds the material. The outs are a unit that lives there — his examples are the Aeldari Avatar, the Lion, and War Dogs — or overloading the scoring by going to four quarters.

Wilson's stated principle is that "generally this edition being aggressive has a lot of failure states." His model is the timing window — hold a strong scoring posture, build a hand of aggressive cards, and commit once, on the turn where your push holds the opponent's primary down while you max yours. Being forced to push on bad timing is the losing seat; the passive scorer makes the opponent play aggressively into him. His two game shapes follow from that: the lock-out game (cripple them so they score ~nothing after turn three — many of his wins were 20–0s of this kind), or the both-alive-on-turn-three game, where both players are scoring 80+ and a single timing window decides it. The "nickel and dime" texture is, in his usage, a fallback — what a Recon game becomes when the tabling plan fails.

Wilson quit Reconnaissance for events after the World Team Championship — fast Purge the Foe armies bleed Recon's screening resources too quickly, and the Recon-vs-Purge matchup is, in his words, "the reason I gave up on reconnaissance." His own preference for singles is Priority Assets — his "baby," a stand-on-the-points build that forces opponents to come to him — and his per-disposition numbers say he plays it slightly more aggressively than his Recon: opponents average 60.46 points against his Priority Assets vs 59 against his Recon. His one Take and Hold event produced scores of 100, 100, 93, 75 against opponents' 45, 70, 68, 75, 80. Disruption he refuses outright — he says no power on earth could compel him to play it in a tournament he cares about winning. And the caveat that cuts the other way: Recon is meta-dependent — it matters only if a top-three army is running it, and he floats Custodes as a potential Recon build going forward.

The "MSU Dead" thread reaches the same headline from the other side — Tyranid players report there's basically no point trying to keep opponents off objectives for a few turns when they can just kill you and max primary anyway, and Sam Pope's big-brick World Eaters show max bricks are completely viable — and the weekend's results point the same direction, with brick-heavy Marine and AdMech builds winning (see Analysis C and the Top 10). The mechanism is Wilson's: not constant aggression. Posture, patience, and one committed turn.

How it works

11th's primary scoring is achievable enough that denial-by-spread loses value, and kill-based missions punish the unit count that spread requires. Durable units hold a scoring posture without bleeding kill points, so the game resolves one of two ways: a lock-out, where the opponent scores ~nothing after turn three, or a single timing window where one player maxes primary while holding the opponent's down. In Recon vs Take and Hold, the third-quarter unit is the fulcrum — if it dies every turn, both players trade three points for three and the Recon player loses the material war; if it lives, or the Recon player overloads to four quarters, the trade breaks.

Sources: Stat Check, "10 Events of 11th Edition: What have I learned?" (Innes Wilson); r/WarhammerCompetitive, "#1 ITC player Innes Wilson shares thoughts on 11th edition so far"; r/WarhammerCompetitive, "MSU Dead"; Sunday Night Stats Oct 23–25.

B. Custodes land soft — the weakest 11th codex so far, carried by Dreadnoughts

The Sunday Night Stats chart for Oct 23–25 — the first weekend with the new Custodes rules more or less fully adopted — has Custodes at 49.0% (199 wins / 406 games, 79 players) with just 4 X-0/X-1 finishes and zero event wins. The impressions thread, written after two weeks of practice and the first tournament weekend, calls them the weakest 11th-edition codex thus far — not weak, but not taking the meta by storm, which the author notes is generally a good thing after Orks and Marines started too strong. Inside the book: internal balance is mediocre, and if you want to succeed you play Dreadnoughts; most infantry and characters feel slightly but noticeably overcosted; detachment balance is bad (Solar/Emperors plus Might plus Lions, with Auric Champions borderline); damage is way down from 10th's murdermachines while resilience is up a bit in melee thanks to freely available -1 to hit — but with roughly one unit too few, the army is more fragile than in 10th. The learning-curve caveat is real: the SNS author notes many players just built Combat Patrol armies in the last few days, and the book "plays completely differently now." One weekend doesn't settle a codex; it sets the baseline.

How it works

Custodes' new game is mobility plus options instead of raw damage. You trade the 10th-edition stat-check — shove forward, survive, kill everything — for a game where Dreadnoughts do the heavy lifting, infantry holds at arm's length, and list-building is squeezed because nearly everything sits in the 230–280 point bracket, so a 15-point saving rarely buys another meaningful unit.

Sources: r/WarhammerCompetitive, Sunday Night Stats Oct 23–25; r/WarhammerCompetitive, "Early competitive impressions of the new Custodes"; Auspex Tactics, "What's Winning Warhammer 40K? … Custodes Hit the Meta…".

C. AdMech is the weekend's form army — and Coventry proves it

Adeptus Mechanicus posted 57.1% (109 wins / 191 games, 37 players) in the Sunday Night Stats chart — the best rate of any faction with a real sample — with 10 X-0/X-1 finishes, 3 4-0 starts, and the win at the weekend's biggest event, Coventry. The collector's Top 10 confirms it from the other side: Sam Nash's 8-0 Take and Hold run won the Coventry 3-Day outright (see Top 10, entry 1). The SNS author credits the call some (the "6+++" crowd) made after the last balance update — Mechanicus might be S-tier — and says he's starting to think they might be correct. A commenter in the Custodes impressions thread adds the caveat: AdMech's strength right now is partly that much of its kit "absolutely rips against the 11th edition Termies" — a meta call, not a raw-power law. If Terminator-heavy Marines recede, re-test this.

Sources: r/WarhammerCompetitive, Sunday Night Stats Oct 23–25; BCP Coventry 3-Day results (Top 10 below).

D. Assault Brethren: the detachment every melee Marine list starts from

The question in the week's most detailed Marine thread: would any melee-slanted army NOT take Assault Brethren if it could? The case: it gives Take and Hold — arguably the best disposition — a one-turn armywide Advance + Charge, a 20-point Death Sword (6 attacks, BS2, S7 AP3 Damage 3, buffed by whatever unit carries it), 10-points-per-squad Sustained Hits upgrades, and three stratagems covering everything a melee army wants: Armour of Contempt, Fight on Death, and a 1CP damage nuke with Lance and +1AP. Then BA Commander published the receipt: a GT-winning Blood Angels list built on Assault Brethren alongside Encarmine Speartip and Ironclade Champions, ending a four-month 11th-edition GT drought for the faction despite Codex: Space Marines points increases. The weekend's numbers back the direction without proving the detachment: Blood Angels went 54.5% (91/167, 32 players) with 2 event wins and a 12.5% 4-0 rate in the SNS chart. The honest counter inside the thread: a heavy Sanguinary Guard Blood Angels army may get less from Assault Brethren than the hype suggests — those units already have Lance, run with Captains who can put them in any doctrine (or Dante, always in two), and may prefer Tactical's reactive move with Encarmine's flat-6 fallback damage. Even the skeptics call it "undoubtedly a very good detachment."

How it works

Assault Brethren stacks three multipliers most melee detachments get one of — mobility (armywide Advance + Charge for a turn), damage (Sustained Hits upgrades, the Death Sword, Lance + AP nuke), and survivability (Armour of Contempt, Fight on Death) — on top of the best disposition. That's why lists "start with the AssBros detachment" and build outward.

Sources: r/WarhammerCompetitive, "Would any Melee army NOT take Assault Brethren if they could?"; BA Commander, "Finally, Blood Angels win a 11th Edition GT (Full Breakdown)"; Sunday Night Stats Oct 23–25.

E. Priority Assets is the melee player's lever — and the counter-play is known

A local scene reports a significant rise in melee armies — Emperor's Children, World Eaters, Custodes — picking up Priority Assets, including some of its best players. The play, as described: passive scoring after staging, forcing the opponent to commit, then using 11th-edition threat ranges to overload an expansion and turn central objectives into surgical strikes. The poster is 0-7 into Priority playing Take and Hold or Purge, both of which require exposed positions to score. The thread's own counters are the useful part: as Take and Hold, deny the button is impractical (they can push it on any objective outside their deployment zone), so the realistic win condition is killing them down until they can hold only one objective outside their deployment zone on turns 4 and 5 — start passive holding home/expansion/centre, then push all-out on turn 4 with durable holders and a brutal clap-back. The caveats: elite armies struggle for unit count (a World Eaters player notes Priority wants 13+ units; their cheapest is 65 points and big units eat the budget), and on some layouts the button is trivially placed (one map's expansion objective sits 1" out of the deployment zone). One scene's experience, not a meta verdict — but the counter-play described is testable anywhere.

How it works

Priority Assets scores for actions on objectives outside your deployment zone, so the Priority player stages, scores passively, and lets the opponent walk into a prepared counter-punch. The counter is attrition plus timing: make their late-game buttons cost more than they can afford, then break their hold on turns 4–5.

Sources: r/WarhammerCompetitive, "Rise of Priority Assets".

F. Thousand Sons are at the bottom — and their own list thread reads like damage control

The Sunday Night Stats chart has Thousand Sons last among real factions: 35.5% (22/62, 12 players), one X-0/X-1 finish, zero event wins, zero 4-0 starts. The SNS author puts it bluntly: "it's never a good day when you're looking up from the bottom at both Agents and Guard." The faction's own "All Is Dust" top-lists thread opens with the same verdict — "GW has essentially decided that they don't want us to play TSons" — and argues the recent changes made Rubricae Phalanx an uphill struggle, showcasing what still works, including Tom Kayser's 4-1 Paris list (a "classic Coven" build with Magnus, a Daemon Prince, Scarab Occult Terminators, and Rubric Marines, with the Terminators' reduced Overwatch threat and Magnus's adjusted wound profile noted). The direction — results plus the faction's own framing — agrees.

Sources: r/WarhammerCompetitive, Sunday Night Stats Oct 23–25; r/WarhammerCompetitive, "All Is Dust! Top Performing Competitive Thousand Sons Lists".

G. Grey Knights are quietly at 50% — while tier lists park them in C

The "Sigil of Excellence" Grey Knights compilation argues the faction sits around 50% despite tier lists ranging from "I don't play Grey Knights so let's put them in C tier" to a janky Banishers experiment. The dominant detachment, per the thread, is Warpbane Task Force — exemplified by Ben Greenlay's 6-0 Bloodshed Bay list built on multiple Grand Masters, Dreadknights, and Purifiers — with the suggestion that other detachments may emerge as players adapt to the recent points changes. The weekend's SNS chart is consistent with the thread's framing rather than proof of it: Grey Knights at 48.5% (48/99, 19 players), no event wins, but a respectable 15.8% X-0/X-1 rate. One compilation, one named 6-0 — worth one watch, and the natural test is whether Warpbane keeps showing up in the next two weekends' top tables.

Sources: r/WarhammerCompetitive, "Sigil of Excellence: Well Performing Grey Knight Lists"; Sunday Night Stats Oct 23–25 (context only).

H. What the creators led with — tier lists, weird lists, and one big claim

Auspex Tactics' weekly "What's Winning" video leads with Custodes hitting the meta (see Analysis B), and his separate army tier list ranks what's strong and weaker right now.

Art of War's "The New Warhammer 40k Meta Is Getting Weird" — John and Michael on the unique, interesting lists performing at a high level: the weird lists are winning, not just the netlists.

Forge the Narrative's episode floats "Outriders Might Be Busted Now" — one claim, no detail yet; if Outriders are genuinely pushed, every Marine list changes. And in the news: Spikey Bits has priced and pointed the 2026 Christmas Battleforces — the follow-up to last week's reveal, and the number that decides whether a box changes a faction's accessibility.

Sources: Auspex Tactics, "What's Winning Warhammer 40K?" and army tier list videos; Art of War, "The New Warhammer 40k Meta Is Getting Weird"; Forge the Narrative (podcast); Spikey Bits, Christmas Battleforce pricing/points.

04

Top 10 Lists of the Week

Seven from THE COVENTRY 40K : 3-Day (142 players checked in, 138 tallied, 8 rounds) and three from THE COVENTRY 40K : 2-Day (110 players). Tap a placing to expand. Points and records from Best Coast Pairings; list source linked under each entry.

1. Sam Nash — Adeptus Mechanicus

Take and Hold · 8-0-0 · THE COVENTRY 40K : 3-Day

Cawl and Thulia Ghuld (warlord) behind a Datasmith-led Kastelan Robot block of four, double Rangers, two Disintegrators.

Source: Best Coast Pairings list

Full army list — Sam Nash
THE COVENTRY 40K : 3-Day
Sam Nash
I Like Oath (2,000 Points)

Adeptus Mechanicus
Cohort Cybernetica and Eradication Cohort (3 Detachment Points)
Take and Hold
Strike Force (2,000 Points)

ATTACHED UNITS

Attached unit 1

Cybernetica Datasmith (35 Points)
• Attached as: Support (Character)
• 1x Mechanicus pistol
• 1x Power fist
• Enhancements: Martial Signatum Amplificator

Kastelan Robots (300 Points)
• Attached as: Bodyguard
• 4x Kastelan Robot
◦ 4x Heavy phosphor blaster
◦ 4x Twin Kastelan fist

CHARACTERS

Belisarius Cawl (220 Points)
• 1x Arc scourge
• 1x Cawl's Omnissian axe
• 1x Mechadendrite hive
• 1x Solar atomiser

Tech-Priest Enginseer (75 Points)
• 1x Mechanicus pistol
• 1x Omnissian axe
• 1x Servo arm
• Enhancements: Necromechanic

Thulia Ghuld (180 Points)
• Warlord
• 1x Jericho-class conversion resonator
• 1x Rod of the War Forge

BATTLELINE

Skitarii Rangers (85 Points)
• 1x Skitarii Ranger Alpha
◦ 1x Alpha combat weapon
◦ 1x Close combat weapon
◦ 1x Galvanic rifle
• 9x Skitarii Ranger
◦ 1x Arc rifle
◦ 9x Close combat weapon
◦ 6x Galvanic rifle
◦ 1x Omnispex
◦ 1x Plasma caliver
◦ 1x Transuranic arquebus

Skitarii Rangers (85 Points)
• 1x Skitarii Ranger Alpha
◦ 1x Alpha combat weapon
◦ 1x Close combat weapon
◦ 1x Galvanic rifle
• 9x Skitarii Ranger
◦ 1x Arc rifle
◦ 9x Close combat weapon
◦ 6x Galvanic rifle
◦ 1x Omnispex
◦ 1x Plasma caliver
◦ 1x Transuranic arquebus

OTHER DATASHEETS

Ironstrider Ballistarii (250 Points)
• 3x Ironstrider Ballistarius (Twin cognis autocannon)
◦ 3x Ironstrider feet
◦ 3x Twin cognis autocannon

Onager Dunecrawler (150 Points)
• 1x Broad spectrum data-tether
• 1x Cognis heavy stubber
• 1x Dunecrawler legs
• 1x Twin Onager heavy phosphor blaster

Pteraxii Skystalkers (75 Points)
• 1x Pteraxii Skystalker Alpha
◦ 1x Flechette blaster
◦ 1x Taser goad
• 4x Pteraxii Skystalkers
◦ 4x Close combat weapon
◦ 4x Flechette carbine

Pteraxii Skystalkers (75 Points)
• 1x Pteraxii Skystalker Alpha
◦ 1x Flechette blaster
◦ 1x Taser goad
• 4x Pteraxii Skystalkers
◦ 4x Close combat weapon
◦ 4x Flechette carbine

Serberys Sulphurhounds (55 Points)
• 1x Serberys Sulphurhound Alpha
◦ 1x Cavalry arc maul
◦ 1x Clawed limbs
◦ 1x Mechanicus pistol
◦ 1x Sulphur breath
• 1x Serberys Sulphurhound (Phosphor blast carbine & Phosphor pistol)
◦ 1x Clawed limbs
◦ 1x Phosphor blast carbine
◦ 1x Phosphor pistol
◦ 1x Sulphur breath
• 1x Serberys Sulphurhound (Twin phosphor pistols)
◦ 1x Clawed limbs
◦ 2x Phosphor pistol
◦ 1x Sulphur breath

Sicarian Infiltrators (75 Points)
• 1x Sicarian Infiltrator Princeps (Taser goad & flechette blaster)
◦ 1x Flechette blaster
◦ 1x Taser goad
• 4x Sicarian Infiltrator (Taser goad & flechette blaster)
◦ 4x Flechette blaster
◦ 4x Taser goad

Skorpius Disintegrator (170 Points)
• 1x Armoured hull
• 3x Cognis heavy stubber
• 1x Disruptor missile launcher
• 1x Ferrumite cannon

Skorpius Disintegrator (170 Points)
• 1x Armoured hull
• 3x Cognis heavy stubber
• 1x Disruptor missile launcher
• 1x Ferrumite cannon

2. Craig Bedford — Death Guard

Priority Assets · 7-1-0 · THE COVENTRY 40K : 3-Day

Mortarion (warlord) and Typhus over 50 Poxwalkers, a Defiler, and an allied Knight Despoiler.

Source: Best Coast Pairings list

Full army list — Craig Bedford
THE COVENTRY 40K : 3-Day
Craig Bedford
Shamblepop - Prio. (2000 points)

Death Guard
Paragons of Putrescence and Shamblerot Vectorium (3 Detachment Points)
Priority Assets
Strike Force (2000 points)

Attached Units
Attached Unit 1

Typhus (90 points)
• Attached as: Leader (Character)
• 1x Lakrimae

Noxious Blightbringer (70 points)
• Attached as: Leader (Character)
• 1x Cursed plague bell
1x Plasma pistol
• Enhancement: Rejuvenating Swarm

Poxwalkers (130 points)
• Attached as: Bodyguard (Battleline)
• 20x Poxwalker
• 20x Improvised weapon

Attached Unit 2

Malignant Plaguecaster (70 points)
• Attached as: Leader (Character)
• 1x Bolt pistol
1x Corrupted staff
1x Plague Wind
• Enhancement: Sorrowsyphon

Poxwalkers (65 points)
• Attached as: Bodyguard (Battleline)
• 10x Poxwalker
• 10x Improvised weapon

CHARACTERS

Malignant Plaguecaster (60 points)
• 1x Bolt pistol
1x Corrupted staff
1x Plague Wind

Mortarion (375 points)
• Warlord
• 1x Lantern
1x Rotwind
1x Silence

BATTLELINE

Poxwalkers (65 points)
• 10x Poxwalker
• 10x Improvised weapon

DEDICATED TRANSPORTS

Chaos Rhino (75 points)
• 1x Armoured tracks
2x Combi-bolter
1x Havoc launcher

OTHER DATASHEETS

Defiler (330 points)
• 2x Excruciator cannon
1x Hades battle cannon
2x Heavy reaper autocannon
1x Shearing claws

Foetid Bloat-Drone (100 points)
• 1x Fleshmower
1x Plague probe

Myphitic Blight-haulers (95 points)
• 1x Bile spurt
1x Gnashing maw
1x Missile launcher
1x Multi-melta

Myphitic Blight-haulers (95 points)
• 1x Bile spurt
1x Gnashing maw
1x Missile launcher
1x Multi-melta

ALLIED UNITS

Knight Despoiler (380 points)
• 2x Despoiler battle cannon
3x Diabolus heavy stubber
1x Ruinspear rocket pod
1x Titanic feet

3. Kyle Grundy — T'au Empire

Priority Assets · 7-1-0 · THE COVENTRY 40K : 3-Day

Shadowsun (warlord) with Farsight and six Commander-led Crisis teams, plus the Twin Lance.

Source: Best Coast Pairings list

Full army list — Kyle Grundy
THE COVENTRY 40K : 3-Day
Kyle Grundy
List as Thicc as shadowsuns thunder thighs

T'au Empire
Experimental Prototype Cadre and Kauyon (3 Detachment Points)
Priority Assets
Strike Force (2000 points)

Attached Units
Attached Unit 1

Cadre Fireblade (50 points)
• Attached as: Leader (Character)
• 1x Close combat weapon
1x Fireblade pulse rifle
2x Gun Drone

Breacher Team (80 points)
• Attached as: Bodyguard (Battleline)
• 1x Support turret
• 1x Breacher Fire Warrior Shas'ui
• 1x Close combat weapon
1x Guardian Drone
1x Gun Drone
1x Pulse blaster
1x Pulse pistol
• 9x Breacher Fire Warrior
• 9x Close combat weapon
9x Pulse blaster
9x Pulse pistol

Attached Unit 2

Commander in Enforcer Battlesuit (80 points)
• Attached as: Leader (Character)
• 1x Battlesuit fists
1x Marker Drone
4x Missile pod
1x Shield Drone

Crisis Fireknife Battlesuits (125 points)
• Attached as: Bodyguard
• 1x Crisis Fireknife Shas'vre
• 1x Battlesuit fists
1x Gun Drone
2x Missile pod
1x Shield Drone
• 2x Crisis Fireknife Shas'ui
• 2x Battlesuit fists
2x Gun Drone
3x Missile pod
1x Plasma rifle
2x Shield Drone

Attached Unit 3

Commander in Coldstar Battlesuit (95 points)
• Attached as: Leader (Character)
• 1x Battlesuit fists
1x Cyclic ion blaster
1x Marker Drone
3x Plasma rifle
1x Shield Drone

Crisis Fireknife Battlesuits (100 points)
• Attached as: Bodyguard
• 1x Crisis Fireknife Shas'vre
• 1x Battlesuit fists
1x Gun Drone
2x Plasma rifle
1x Shield Drone
• 2x Crisis Fireknife Shas'ui
• 2x Battlesuit fists
2x Gun Drone
4x Plasma rifle
2x Shield Drone

Attached Unit 4

Commander Farsight (70 points)
• Attached as: Leader (Character)
• 1x Dawn Blade
1x High-intensity plasma rifle

Crisis Sunforge Battlesuits (125 points)
• Attached as: Bodyguard
• 1x Crisis Sunforge Shas'vre
• 1x Battlesuit fists
2x Fusion blaster
1x Marker Drone
1x Shield Drone
• 2x Crisis Sunforge Shas'ui
• 2x Battlesuit fists
4x Fusion blaster
2x Gun Drone
2x Shield Drone

Attached Unit 5

Commander in Coldstar Battlesuit (95 points)
• Attached as: Leader (Character)
• 1x Battlesuit fists
4x Fusion blaster
2x Shield Drone

Crisis Sunforge Battlesuits (125 points)
• Attached as: Bodyguard
• 1x Crisis Sunforge Shas'vre
• 1x Battlesuit fists
2x Fusion blaster
1x Marker Drone
1x Shield Drone
• 2x Crisis Sunforge Shas'ui
• 2x Battlesuit fists
4x Fusion blaster
2x Gun Drone
2x Shield Drone

Attached Unit 6

Commander in Coldstar Battlesuit (95 points)
• Attached as: Leader (Character)
• 1x Battlesuit fists
4x Fusion blaster
2x Shield Drone

Crisis Sunforge Battlesuits (135 points)
• Attached as: Bodyguard
• 1x Crisis Sunforge Shas'vre
• 1x Battlesuit fists
2x Fusion blaster
1x Marker Drone
1x Shield Drone
• 2x Crisis Sunforge Shas'ui
• 2x Battlesuit fists
4x Fusion blaster
2x Gun Drone
2x Shield Drone

CHARACTERS

Commander Shadowsun (100 points)
• Warlord
• 1x Advanced Guardian Drone
1x Battlesuit fists
1x Command-link Drone (Aura)
1x Flechette launcher
2x High-energy fusion blaster
1x Light missile pod
1x Pulse pistol

Darkstrider (60 points)
• 1x Close combat weapon
1x Shade

The Twin Lance (240 points)
• 1x Ri'Lantar
• 1x Fusion eliminator
1x MV15 Gun Drone
1x Shardstorm burst system
1x XV pulse pistol
• 1x Ri'Locai
• 1x Ion scattercannon
1x MV15 Gun Drone
1x Shardstorm burst system
1x XV pulse pistol

DEDICATED TRANSPORTS

Devilfish (75 points)
• 1x Accelerator burst cannon
1x Armoured hull
2x Seeker missile
2x Twin pulse carbine

OTHER DATASHEETS

Kroot Carnivores (65 points)
• 1x Long-quill
• 1x Close combat weapon
1x Kroot carbine
1x Kroot pistol
• 9x Kroot Carnivore
• 9x Close combat weapon
8x Kroot rifle
1x Tanglebomb launcher

Pathfinder Team (85 points)
• 1x Pathfinder Shas'ui
• 1x Close combat weapon
1x Grav-inhibitor Drone
1x Pulse carbine
1x Pulse pistol
2x Shield Drone
• 9x Pathfinder
• 9x Close combat weapon
6x Pulse carbine
9x Pulse pistol
3x Rail rifle

Stealth Battlesuits (100 points)
• 1x Stealth Shas'vre
• 1x Battlesuit fists
1x Fusion blaster
1x Gun Drone
1x Marker Drone
1x Pulse pistol
• 4x Stealth Shas'ui
• 4x Battlesuit fists
3x Burst cannon
1x Fusion blaster
1x Homing Beacon

Stealth Battlesuits (100 points)
• 1x Stealth Shas'vre
• 1x Battlesuit fists
1x Fusion blaster
1x Gun Drone
1x Marker Drone
1x Pulse pistol
• 4x Stealth Shas'ui
• 4x Battlesuit fists
3x Burst cannon
1x Fusion blaster
1x Homing Beacon

4. Mani Cheema — Death Guard

Priority Assets · 7-1-0 · THE COVENTRY 40K : 3-Day

The same Mortarion / Typhus / Poxwalker core as entry 2, with three Blight-haulers and no Bloat-Drone.

Source: Best Coast Pairings list

Full army list — Mani Cheema
THE COVENTRY 40K : 3-Day
Mani Cheema
DG!! (1,995 Points)

Death Guard
Paragons of Putrescence and Shamblerot Vectorium (3 Detachment Points)
Priority Assets
Strike Force (2,000 Points)

ATTACHED UNITS

Attached unit 1

Typhus (90 Points)
• Attached as: Leader (Character)
• 1x Lakrimae

Noxious Blightbringer (70 Points)
• Attached as: Leader (Character)
• 1x Cursed plague bell
• 1x Plasma pistol
• Enhancements: Rejuvenating Swarm

Poxwalkers (130 Points)
• Attached as: Bodyguard
• 20x Poxwalker
◦ 20x Improvised weapon

Attached unit 2

Malignant Plaguecaster (70 Points)
• Attached as: Leader (Character)
• 1x Bolt pistol
• 1x Corrupted staff
• 1x Plague Wind
• Enhancements: Sorrowsyphon

Poxwalkers (65 Points)
• Attached as: Bodyguard
• 10x Poxwalker
◦ 10x Improvised weapon

CHARACTERS

Malignant Plaguecaster (60 Points)
• 1x Bolt pistol
• 1x Corrupted staff
• 1x Plague Wind

Mortarion (375 Points)
• Warlord
• 1x Lantern
• 1x Rotwind
• 1x Silence

BATTLELINE

Poxwalkers (65 Points)
• 10x Poxwalker
◦ 10x Improvised weapon

DEDICATED TRANSPORTS

Chaos Rhino (75 Points)
• 1x Armoured tracks
• 1x Combi-bolter
• 1x Combi-bolter
• 1x Havoc launcher

OTHER DATASHEETS

Defiler (330 Points)
• 2x Excruciator cannon
• 1x Hades battle cannon
• 1x Heavy reaper autocannon
• 1x Heavy reaper autocannon
• 1x Shearing claws

Myphitic Blight-haulers (95 Points)
• 1x Bile spurt
• 1x Gnashing maw
• 1x Missile launcher
• 1x Multi-melta

Myphitic Blight-haulers (95 Points)
• 1x Bile spurt
• 1x Gnashing maw
• 1x Missile launcher
• 1x Multi-melta

Myphitic Blight-haulers (95 Points)
• 1x Bile spurt
• 1x Gnashing maw
• 1x Missile launcher
• 1x Multi-melta

ALLIED UNITS

Knight Despoiler (380 Points)
• 1x Despoiler battle cannon
• 1x Despoiler battle cannon
• 1x Diabolus heavy stubber
• 1x Diabolus heavy stubber
• 1x Diabolus heavy stubber
• 1x Ruinspear rocket pod
• 1x Titanic feet

End of Roster!!

5. Liam Callebout — Adeptus Custodes

Take and Hold · 7-1-0 · THE COVENTRY 40K : 3-Day

Trajann Valoris (warlord) with Allarus, two Galatus Dreadnoughts, a Telemon, and a Caladius.

Source: Best Coast Pairings list

Full army list — Liam Callebout
THE COVENTRY 40K : 3-Day
Liam Callebout

Coventry (2,000 Points)

Adeptus Custodes
Lions of the Emperor, Might of the Moritoi and Solar Watch (3 Detachment Points)
Take and Hold
Strike Force (2,000 Points)

ATTACHED UNITS

Attached unit 1

Trajann Valoris (265 Points)
• Attached as: Leader (Character)
• Warlord
• 1x Eagle's Scream
• 1x Watcher's Axe

Allarus Custodians (270 Points)
• Attached as: Bodyguard
• 3x Allarus Custodians
◦ 3x Balistus Grenade Launcher
◦ 3x Guardian Spear
◦ 1x Vexilla

OTHER DATASHEETS

Caladius Annihilator Grav‑Tank (250 Points)
• 1x Arachnus Blaze Carronade
• 1x Armoured Hull
• 1x Twin Lastrum Bolt Cannon

Contemptor‑Galatus Dreadnought (250 Points)
• 1x Warblade
• Enhancements: Memento Moritoi (one per army) (Upgrade)

Contemptor‑Galatus Dreadnought (220 Points)
• 1x Warblade

Prosecutor Squad (45 Points)
• 4x Prosecutors
◦ 4x Boltgun
◦ 4x Gun Stock

Telemon Heavy Dreadnought (310 Points)
• 1x Dual Caestus Fists
• 1x Spiculus Bolt Launcher
• 2x Twin Neutronium Cascade Projectors
• Enhancements: Augury Uplink (one per army) (Upgrade)

Venatari with Verutum Lances (270 Points)
• 3x Venatari
◦ 3x Verutum Lance

Witchseeker Squad (60 Points)
• 5x Witchseekers
◦ 5x Flamer
◦ 5x Gun Stock

Witchseeker Squad (60 Points)
• 5x Witchseekers
◦ 5x Flamer
◦ 5x Gun Stock

6. Jay Seebarun — Dark Angels

Take and Hold · 5-1-0 · THE COVENTRY 40K : 3-Day

Belial's Deathwing brick and Sammael's Ravenwing, with two allied Deathwatch Terminator squads.

Source: Best Coast Pairings list

Full army list — Jay Seebarun
THE COVENTRY 40K : 3-Day
Jay Seebarun
DA: Deathwatch , Assault, Terminator (2,000 Points)

Space Marines
Dark Angels
Assault Brethren, Deathwatch Support and Terminator Storm Force (3 Detachment Points)
Take and Hold
Strike Force (2,000 Points)

ATTACHED UNITS

Attached unit 1

Belial (100 Points)
• Attached as: Leader (Character)
• Warlord
• 1x Master-crafted Storm Bolter
• 1x The Sword of Silence

Ancient in Terminator Armour (100 Points)
• Attached as: Support (Character)
• 1x Master-crafted Power Weapon
• 1x Storm Bolter
• Enhancements: Corporeum Reliquary

Deathwing Terminator Squad (400 Points)
• Attached as: Bodyguard
• 1x Watcher in the Dark
• 1x Deathwing Sergeant
◦ 1x Power Fist
◦ 1x Storm Bolter
• 9x Deathwing Terminators
◦ 2x Cyclone Missile Launcher
◦ 9x Power Fist
◦ 9x Storm Bolter

Attached unit 2

Sammael (120 Points)
• Attached as: Leader (Character)
• 1x Bolt Pistol
• 1x Master-crafted Plasma Cannon
• 1x The Raven Sword
• 1x Twin Storm Bolter

Ravenwing Command Squad (135 Points)
• Attached as: Support (Character)
• 1x Ravenwing Apothecary
◦ 1x Bolt Pistol
◦ 1x Corvus Hammers
◦ 1x Plasma Talon
• 1x Ravenwing Champion
◦ 1x Bolt Pistol
◦ 1x Master-crafted Power Weapon
◦ 1x Plasma Talon
◦ Enhancements: Imperium's Sword
• 1x Ravenwing Ancient
◦ 1x Bolt Pistol
◦ 1x Corvus Hammers
◦ 1x Plasma Talon

Outrider Squad (80 Points)
• Attached as: Bodyguard
• 2x Outrider
◦ 2x Chainsword
◦ 2x Heavy Bolt Pistol
◦ 2x Twin Bolt Rifle
• 1x Outrider Sergeant
◦ 1x Heavy Bolt Pistol
◦ 1x Thunder Hammer
◦ 1x Twin Bolt Rifle

Attached unit 3

Chaplain in Terminator Armour (75 Points)
• Attached as: Leader (Character)
• 1x Crozius Arcanum
• 1x Relic Shield

Ancient in Terminator Armour (75 Points)
• Attached as: Support (Character)
• 1x Master-crafted Power Weapon
• 1x Storm Bolter

Terminator Assault Squad (390 Points)
• Attached as: Bodyguard
• Enhancements: Furious Assault (Upgrade)
• 1x Terminator Sergeant
◦ 1x Storm Shield
◦ 1x Thunder Hammer
• 9x Terminator
◦ 7x Storm Shield
◦ 7x Thunder Hammer
◦ 2x Twin Lightning Claws

CHARACTERS

Company Heroes (125 Points)
• 1x Company Champion
◦ 1x Master-crafted Bolt Pistol
◦ 1x Master-crafted Power Weapon
• 1x Company veteran with bolt rifle
◦ 1x Combat Knife
◦ 1x Master-crafted Bolt Pistol
◦ 1x Master-crafted Bolt Rifle
• 1x Ancient
◦ 1x Combat Knife
◦ 1x Master-crafted Bolt Pistol
◦ 1x Master-crafted Bolt Rifle
• 1x Company Veteran with heavy bolter
◦ 1x Combat Knife
◦ 1x Master-crafted Bolt Pistol
◦ 1x Master-crafted Heavy Bolter

ALLIED UNITS

Deathwatch Terminator Squad (200 Points)
• 1x Deathwatch Terminator Sergeant
◦ 1x Storm Shield
◦ 1x Thunder Hammer
• 4x Deathwatch Terminator
◦ 3x Chainfist
◦ 3x Plasma Cannon
◦ 1x Storm Shield
◦ 1x Thunder Hammer

Deathwatch Terminator Squad (200 Points)
• 1x Deathwatch Terminator Sergeant
◦ 1x Storm Shield
◦ 1x Thunder Hammer
• 4x Deathwatch Terminator
◦ 3x Chainfist
◦ 3x Plasma Cannon
◦ 1x Storm Shield
◦ 1x Thunder Hammer

7. Andy Quas-Cohen — Necrons

Take and Hold · 5-0-0 · THE COVENTRY 40K : 2-Day

Imotekh (warlord), the Void Dragon, Szeras, and double Lokhust blocks.

Source: Best Coast Pairings list

Full army list — Andy Quas-Cohen
THE COVENTRY 40K : 2-Day
Andy Quas-Cohen
(2,000 Points)

Necrons
Awakened Dynasty (3 Detachment Points)
Take and Hold
Strike Force (2,000 Points)

ATTACHED UNITS

Attached unit 1

Overlord (90 Points)
• Attached as: Leader (Character)
• 1x Resurrection orb
• 1x Voidscythe

Immortals (65 Points)
• Attached as: Bodyguard (Battleline)
• 5x Immortal
◦ 5x Close combat weapon
◦ 5x Gauss blaster

Attached unit 2

Plasmancer (60 Points)
• Attached as: Support (Character)
• 1x Plasmic lance

Royal Warden (50 Points)
• Attached as: Leader (Character)
• 1x Close combat weapon
• 1x Relic gauss blaster

Immortals (130 Points)
• Attached as: Bodyguard (Battleline)
• 10x Immortal
◦ 10x Close combat weapon
◦ 10x Gauss blaster

Attached unit 3

Lokhust Lord (80 Points)
• Attached as: Leader (Character)
• 1x Lord's blade
• 1x Resurrection orb

Lokhust Destroyers (190 Points)
• Attached as: Bodyguard
• 6x Lokhust Destroyer
◦ 6x Close combat weapon
◦ 6x Gauss cannon

Attached unit 4

Lokhust Lord (100 Points)
• Attached as: Leader (Character)
• 1x Lord's blade
• 1x Resurrection orb
• Enhancements: Veil of Darkness

Lokhust Heavy Destroyers (165 Points)
• Attached as: Bodyguard
• 3x Destroyer
◦ 3x Close combat weapon
◦ 3x Enmitic exterminator

CHARACTERS

C'tan Shard of the Void Dragon (345 Points)
• 1x Canoptek tail blades
• 1x Spear of the Void Dragon
• 1x Voltaic storm

Illuminor Szeras (175 Points)
• 1x Eldritch lance
• 1x Impaling legs

Imotekh the Stormlord (100 Points)
• Warlord
• 1x Gauntlet of Fire
• 1x Staff of the Destroyer

Nekrosor Ammentar (195 Points)
• 1x Blade tail and whip coils
• 1x Enmitic disintegrators
• 1x Nullstone field generator
• 1x Unmaker gauntlet

Skorpekh Lord (125 Points)
• 1x Enmitic annihilator
• 1x Flensing claw
• 1x Hyperphase harvester
• Enhancements: Enaegic Dermal Bond

OTHER DATASHEETS

Canoptek Reanimator (75 Points)
• 2x Atomiser beam
• 1x Reanimator's claws

Flayed Ones (55 Points)
• 5x Flayed One
◦ 5x Flayer claws

8. Matthew McCurdy — Space Wolves

Take and Hold · 5-0-0 · THE COVENTRY 40K : 2-Day

Logan Grimnar (warlord) with Wolf Guard Terminators, Bjorn, and double Eradicators.

Source: Best Coast Pairings list

Full army list — Matthew McCurdy
THE COVENTRY 40K : 2-Day
Matthew McCurdy
Space Marines
Space Wolves
Assault Brethren and Saga of the Great Wolf (3 Detachment Points)
Take and Hold
Strike Force (2,000 Points)

ATTACHED UNITS

Attached unit 1

Logan Grimnar (150 Points)
• Attached as: Leader (Character)
• Warlord
• 1x Axe Morkai
• 1x Storm Bolter
• 1x Tyrnak and Fenrir

Wolf Guard Terminators (400 Points)
• Attached as: Bodyguard
• 1x Wolf Guard Terminator Pack Leader
◦ 1x Master-crafted Power Weapon
◦ 1x Storm Bolter
• 9x Wolf Guard Terminator
◦ 2x Assault Cannon
◦ 7x Master-crafted Power Weapon
◦ 2x Power Fist
◦ 7x Storm Shield

Attached unit 2

Captain on Bike (130 Points)
• Attached as: Leader (Character)
• 1x Heavy Bolt Pistol
• 1x Master-crafted Power Weapon
• 1x Twin Bolt Rifle
• Enhancements: Imperium's Sword

Outrider Squad (80 Points)
• Attached as: Bodyguard
• 2x Outrider
◦ 2x Chainsword
◦ 2x Heavy Bolt Pistol
◦ 2x Twin Bolt Rifle
• 1x Outrider Sergeant
◦ 1x Plasma Pistol
◦ 1x Thunder Hammer
◦ 1x Twin Bolt Rifle

Attached unit 3

Arjac Rockfist (105 Points)
• Attached as: Leader (Character)
• 1x Foehammer

Terminator Assault Squad (200 Points)
• Attached as: Bodyguard
• Enhancements: Furious Assault (Upgrade)
• 1x Terminator Sergeant
◦ 1x Twin Lightning Claws
• 4x Terminator
◦ 4x Storm Shield
◦ 4x Thunder Hammer

CHARACTERS

Bjorn the Fell-handed (160 Points)
• 1x Heavy Flamer
• 1x Helfrost Cannon
• 1x Trueclaw

BATTLELINE

Heavy Intercessor Squad (115 Points)
• 4x Heavy Intercessor
◦ 4x Bolt Pistol
◦ 4x Ceramite Fists
◦ 3x Heavy Bolt Rifle
◦ 1x Heavy Bolter
• 1x Heavy Intercessor Sergeant
◦ 1x Bolt Pistol
◦ 1x Ceramite Fists
◦ 1x Heavy Bolt Rifle

DEDICATED TRANSPORTS

Impulsor (70 Points)
• 1x Armoured Hull
• 1x Ironhail Heavy Stubber
• 1x Shield Dome
• 1x Storm Bolters

Impulsor (70 Points)
• 1x Armoured Hull
• 1x Ironhail Heavy Stubber
• 1x Shield Dome
• 1x Storm Bolters

OTHER DATASHEETS

Eradicator Squad with melta rifles (100 Points)
• 1x Eradicator Sergeant
◦ 1x Bolt Pistol
◦ 1x Ceramite Fists
◦ 1x Melta Rifle
• 2x Eradicator
◦ 2x Bolt Pistol
◦ 2x Ceramite Fists
◦ 2x Melta Rifle

Eradicator Squad with melta rifles (100 Points)
• 1x Eradicator Sergeant
◦ 1x Bolt Pistol
◦ 1x Ceramite Fists
◦ 1x Melta Rifle
• 2x Eradicator
◦ 2x Bolt Pistol
◦ 2x Ceramite Fists
◦ 2x Melta Rifle

Venerable Dreadnought (130 Points)
• 1x Blizzard Shield
• 1x Fenrisian Great Axe
• 1x Heavy Flamer

Wolf Scouts (95 Points)
• 1x Wolf Scout Pack Leader
◦ 1x Plasma Pistol
◦ 1x Power Weapon
• 4x Wolf Scout
◦ 1x Bolt Pistol
◦ 3x Combat Knife
◦ 1x Haywire Mine (Once per battle, per unit)
◦ 1x Plasma Gun
◦ 2x Plasma Pistol
◦ 1x Runic Stave
◦ 1x Thunderclap
• 1x Hunting Wolf
◦ 1x Teeth and Claws

Wolf Scouts (95 Points)
• 1x Wolf Scout Pack Leader
◦ 1x Plasma Pistol
◦ 1x Power Weapon
• 4x Wolf Scout
◦ 1x Bolt Pistol
◦ 3x Combat Knife
◦ 1x Haywire Mine (Once per battle, per unit)
◦ 1x Plasma Gun
◦ 2x Plasma Pistol
◦ 1x Runic Stave
◦ 1x Thunderclap
• 1x Hunting Wolf
◦ 1x Teeth and Claws

9. Fernando Soriano — T'au Empire

Take and Hold · 5-0-0 · THE COVENTRY 40K : 2-Day

Mont'ka with an Ethereal warlord, the Twin Lance, double Broadsides, and a Riptide.

Source: Best Coast Pairings list

Full army list — Fernando Soriano
THE COVENTRY 40K : 2-Day
Fernando Soriano
She breached my lone-spear now it stingwings (2,000 Points)

T'au Empire
Mont'ka (3 Detachment Points)
Take and Hold
Strike Force (2,000 Points)

ATTACHED UNITS

Attached unit 1

Cadre Fireblade (50 Points)
• Attached as: Leader (Character)
• 1x Close combat weapon
• 1x Fireblade pulse rifle
• 2x Gun Drone

Breacher Team (80 Points)
• Attached as: Bodyguard (Battleline)
• 1x Breacher Fire Warrior Shas'ui
◦ 1x Close combat weapon
◦ 1x Guardian Drone
◦ 1x Pulse blaster
◦ 1x Pulse pistol
◦ 1x Shield Drone
◦ 1x Support turret
• 9x Breacher Fire Warriors
◦ 9x Close combat weapon
◦ 9x Pulse blaster
◦ 9x Pulse pistol

Attached unit 2

Commander in Enforcer Battlesuit (90 Points)
• Attached as: Leader (Character)
• 1x Battlesuit fists
• 1x Cyclic ion blaster
• 1x Marker Drone
• 3x Missile pod
• 1x Shield Drone
• Enhancements: Exemplar of the Mont'ka

Crisis Fireknife Battlesuits (130 Points)
• Attached as: Bodyguard
• 1x Crisis Fireknife Shas'vre
◦ 1x Battlesuit fists
◦ 1x Gun Drone
◦ 2x Missile pod
◦ 1x Shield Drone
• 2x Crisis Fireknife Shas'ui
◦ 2x Battlesuit fists
◦ 2x Gun Drone
◦ 4x Missile pod
◦ 2x Shield Drone

CHARACTERS

Ethereal (95 Points)
• Warlord
• 1x Honour stave
• 1x Hover Drone
• 1x Marker Drone
• 1x Shield Drone
• Enhancements: Strike Swiftly

The Twin Lance (240 Points)
• 1x Ri'Lantar
◦ 1x Fusion eliminator
◦ 1x MV15 Gun Drone
◦ 1x Shardstorm burst system
◦ 1x Twin pulse blaster
◦ 1x XV pulse pistol
• 1x Ri'Locai
◦ 1x Ion scattercannon
◦ 1x MV15 Gun Drone
◦ 1x Shardstorm burst system
◦ 1x Twin pulse blaster
◦ 1x XV pulse pistol

DEDICATED TRANSPORTS

Devilfish (75 Points)
• 1x Accelerator burst cannon
• 1x Armoured hull
• 2x Seeker missile
• 2x Smart missile system

OTHER DATASHEETS

Broadside Battlesuits (160 Points)
• 1x Broadside Shas'vre
◦ 1x Crushing bulk
◦ 1x High-yield missile pods
◦ 2x Missile Drone
◦ 1x Seeker missile
◦ 1x Twin smart missile system
• 1x Broadside Shas'ui
◦ 1x Crushing bulk
◦ 1x High-yield missile pods
◦ 2x Missile Drone
◦ 1x Seeker missile
◦ 1x Twin smart missile system

Broadside Battlesuits (150 Points)
• 1x Broadside Shas'vre
◦ 1x Crushing bulk
◦ 1x Heavy rail rifle
◦ 2x Missile Drone
◦ 1x Seeker missile
◦ 1x Twin smart missile system
• 1x Broadside Shas'ui
◦ 1x Crushing bulk
◦ 1x Heavy rail rifle
◦ 2x Missile Drone
◦ 1x Seeker missile
◦ 1x Twin smart missile system

Crisis Starscythe Battlesuits (100 Points)
• 1x Crisis Starscythe Shas'vre
◦ 1x Battlesuit fists
◦ 2x Burst cannon
◦ 1x Marker Drone
◦ 1x Shield Drone
• 2x Crisis Starscythe Shas'ui
◦ 2x Battlesuit fists
◦ 4x Burst cannon
◦ 2x Gun Drone
◦ 2x Shield Drone

Ghostkeel Battlesuit (165 Points)
• 1x Battlesuit support system
• 1x Cyclic ion raker
• 1x Ghostkeel fists
• 1x Twin fusion blaster

Kroot Carnivores (65 Points)
• 1x Long-quill
◦ 1x Close combat weapon
◦ 1x Kroot pistol
◦ 1x Kroot rifle
• 9x Kroot Carnivore
◦ 9x Close combat weapon
◦ 8x Kroot rifle
◦ 1x Tanglebomb launcher

Pathfinder Team (100 Points)
• 1x Pathfinder Shas'ui
◦ 1x Close combat weapon
◦ 1x Drone burst cannon
◦ 1x Pulse carbine
◦ 1x Pulse pistol
◦ 1x Recon drone
◦ 1x Semi-automatic grenade launcher
◦ 2x Shield Drone
• 9x Pathfinders
◦ 9x Close combat weapon
◦ 3x Ion rifle
◦ 6x Pulse carbine
◦ 9x Pulse pistol

Pathfinder Team (85 Points)
• 1x Pathfinder Shas'ui
◦ 1x Close combat weapon
◦ 1x Grav-inhibitor drone
◦ 1x Pulse carbine
◦ 1x Pulse pistol
◦ 1x Semi-automatic grenade launcher
◦ 2x Shield Drone
• 9x Pathfinders
◦ 9x Close combat weapon
◦ 6x Pulse carbine
◦ 9x Pulse pistol
◦ 3x Rail rifle

Riptide Battlesuit (215 Points)
• 1x Ion accelerator
• 2x Missile pod
• 1x Riptide fists
• 1x Twin smart missile system

Stealth Battlesuits (100 Points)
• 1x Stealth Shas'vre
◦ 1x Battlesuit fists
◦ 1x Fusion blaster
◦ 1x Gun Drone
◦ 1x Marker Drone
◦ 1x Pulse pistol
• 4x Stealth Shas'ui
◦ 4x Battlesuit fists
◦ 3x Burst cannon
◦ 1x Fusion blaster
◦ 1x Homing beacon

Stealth Battlesuits (100 Points)
• 1x Stealth Shas'vre
◦ 1x Battlesuit fists
◦ 1x Fusion blaster
◦ 1x Gun Drone
◦ 1x Marker Drone
◦ 1x Pulse pistol
• 4x Stealth Shas'ui
◦ 4x Battlesuit fists
◦ 3x Burst cannon
◦ 1x Fusion blaster
◦ 1x Homing beacon

10. Ben Jones — Orks

Take and Hold · 6-2-0 · THE COVENTRY 40K : 3-Day

Ghazghkull (warlord), Nazdreg's Meganobz, two Big Mek Dakkarigs, and triple Gretchin.

Source: Best Coast Pairings list

Full army list — Ben Jones
THE COVENTRY 40K : 3-Day
Ben Jones
ork combat (2000 points)

Orks
Brute Bosses, Bully Boyz and Green Tide (3 Detachment Points)
Take and Hold
Strike Force (2000 points)

Attached Units
Attached Unit 1

Beastboss (105 points)
• Attached as: Leader (Character)
• 1x Beast Snagga Klaw and Beastchoppa
1x Shoota
• Enhancement: Da Gobshot Thunderbuss

Painboss (60 points)
• Attached as: Support (Character)
• 1x Beast Snagga Klaw

Beast Snagga Boyz (160 points)
• Attached as: Bodyguard (Battleline)
• 18x Beast Snagga Boy
• 18x Choppa
18x Slugga
2x Thump Gun
• 2x Nob
• 2x Power Snappa
2x Slugga

Attached Unit 2

Warboss (130 points)
• Attached as: Leader (Character)
• 1x Kustom Choppa
1x Kustom Shoota
• Enhancement: Brutal But Kunnin'

Painboy (45 points)
• Attached as: Support (Character)
• 1x Dok's Toolz
1x 'Urty Syringe

Boyz (170 points)
• Attached as: Bodyguard (Battleline)
• 18x Boy
• 2x Big Shoota
2x Burna
18x Choppa
2x Rokkit Launcha
12x Shoota
18x Slugga
• 2x Nob
• 2x Big Choppa

Attached Unit 3

Big Mek in Mega Armour (110 points)
• Attached as: Leader (Character)
• 1x Kustom Mega-blasta
1x Power Klaw
1x Tellyport Blasta
• Enhancement: Tellyporta Boss

Meganobz (120 points)
• Attached as: Bodyguard
• 3x Meganob
• 3x Twin Killsaws

Attached Unit 4

Nazdreg (165 points)
• Attached as: Leader (Character)
• 1x Kustom Blasta X
1x Moonchewa

Meganobz (190 points)
• Attached as: Bodyguard
• 5x Meganob
• 2x Kombi-weapon
2x Power Klaw
3x Twin Killsaws

CHARACTERS

Big Mek Dakkarig (160 points)
• 1x Blitzkannon
1x Multi-busta Launcha
1x Stompy Feet

Big Mek Dakkarig (160 points)
• 1x Blitzkannon
1x Multi-busta Launcha
1x Stompy Feet

Ghazghkull Thraka (290 points)
• Warlord
• 1x Adamantine 'Eadbutt
1x Gork's Klaw
1x Mork's Roar

OTHER DATASHEETS

Gretchin (45 points)
• 10x Gretchin
• 10x Grot Blasta
10x Scavenged Shivs

Gretchin (45 points)
• 10x Gretchin
• 10x Grot Blasta
10x Scavenged Shivs

Gretchin (45 points)
• 10x Gretchin
• 10x Grot Blasta
10x Scavenged Shivs

Also scored: 1,463 players across 39 events meeting the cut — singles, 25+ players, 3+ rounds — out of 274 events in the Oct 23–25 window. The Sunday Night Stats chart for the same weekend covers 24 events and 1,011 players on its 21+-player / 5+-round cut.

05

Faction Stats

Stat Check: Meta Armageddon 1.04, data through Oct 11, 2026, last updated Oct 14, 2026 (4,314 games; events 25+ players and 5+ rounds, mirror matches excluded) — this snapshot is unchanged from last week. hutber: Aug 26–Oct 24, 2026, global, current dataslate, min 25 players, min 10 games, 5+ rounds (64,083 games, 12,360 players, 148 events).

FactionStat Check WRhutber WRhutber playershutber games
Deathwatch66%55.7%92479
Emperor's Children56%47.8%5542,896
Blood Angels56%40.7%3181,630
Orks55%54.9%8984,640
Tyranids55%47.5%6723,473
Adepta Sororitas54%49.4%3051,569
Leagues of Votann54%47.6%4832,556
Drukhari54%41.6%2931,506
World Eaters53%47.1%5012,581
Agents of the Imperium53%43.4%45226
T'au Empire52%48.2%5753,012
Adeptus Custodes51%53.1%8854,580
Chaos Daemons51%51.1%4332,275
Space Marines50%45.4%8154,116
Chaos Knights50%43.8%3091,613
Death Guard49%46.6%4792,482
Necrons48%49.7%7613,961
Thousand Sons48%46.0%3661,917
Grey Knights48%45.4%3131,624
Adeptus Mechanicus46%49.6%3071,608
Imperial Knights46%42.4%4362,319
Space Wolves45%45.9%2911,501
Chaos Space Marines44%44.3%5482,822
Dark Angels43%54.1%6053,137
Aeldari43%44.0%3721,926
Genestealer Cults43%42.9%2011,038
Astra Militarum39%38.9%3641,880
Black Templars38%46.0%139716

The Maelstrom Read

  • Deathwatch is #1 on both boards — 66% on Stat Check and 55.7% on hutber, on 92 hutber players and 479 games. The signal is in the lists: Terminator-heavy Marine builds won all weekend, and Deathwatch Terminators are already the allied pick inside other factions' winning lists (see Top 10, entry 6).
  • Orks are the real volume-backed elite — #2 on hutber across 898 players with 16 event wins, and 55% on Stat Check.
  • Custodes sit top-four on hutber (53.1%, 885 players, 7 wins) and at 51% on Stat Check — but the freshest read is the weekend itself: 49% with few top tables (Analysis B). The new book's game is Dreadnoughts and mobility, not the old stat-check.
  • Dark Angels is the big split — 54.1% on hutber (605 players, 3,137 games) against 43% on Stat Check; hutber runs through Oct 24, Stat Check through Oct 11, and the recent weeks are where the gap opens. The current winning shape is at Coventry (Top 10, entry 6): Belial's Deathwing brick with Sammael's Ravenwing.
  • AdMech's weekend form is not on these boards — 49.6% on hutber and 46% on Stat Check for the season, against a 57.1% weekend and the Coventry win (Analysis C). What changed is in the winning list itself (Top 10, entry 1): a Datasmith-led Kastelan Robot block behind Cawl.
  • Imperial Knights are in a hole on both boards — 42.4% on hutber and 46% on Stat Check, zero hutber event wins. The why is the week's theme inverted: the tallest builds in the game still have to staff objectives, and four models can't hold four quarters — the timed push that wins this edition needs bodies to land on.
  • Guard are last on both, almost identically (38.9% / 39%) — the wide end of Wilson's problem: kill-based missions tax exactly the unit count Guard lists are built on (Analysis A).

The week's verified weekend snapshot (Sunday Night Stats, Oct 23–25; 24 events, 1,011 players, 21+ players / 5+ rounds) sits alongside the boards: Deathwatch 57.6% (6 players) · AdMech 57.1% (37 players) · Space Wolves 54.9% (32) · Blood Angels 54.5% (32) · Sororitas 54.3% (35) · Space Marines 53.7% (111) · Death Guard 53.1% (51) · Orks 53.0% (79) · Emperor's Children 51.3% (23) · Aeldari 51.2% (24) · Daemons 51.0% (26) · World Eaters 50.9% (63) · Dark Angels 50.3% (60) · Necrons 49.1% (60) · Custodes 49.0% (79) · T'au 48.7% (39) · Drukhari 48.7% (23) · Grey Knights 48.5% (19) · Tyranids 47.2% (47) · Votann 46.1% (29) · Chaos Space Marines 46.1% (31) · Guard 44.2% (20) · Imperial Knights 43.0% (31) · Black Templars 42.2% (16) · Chaos Knights 41.8% (18) · Thousand Sons 35.5% (12).

06

Community Voice

Only stories that live on Reddit — everything else is covered above, once.* - **Bring hordes back.** A 100-cultist Genestealer Cults player asks where the actual horde armies went — every game is 60 tooled-up superhumans against 100 cultists, and every true horde list (Recon Guard, Unending Swarm, Green Tide, Chaos cultists) gets nerfed out of existence (216 upvotes). - **RIP New Recruit — or not.** A scare that New Recruit had been hit with legal demands from GW and redacted its rules text; commenters quickly pushed back, calling it misinformation at "Valrak levels." The app panic itself is the story — and the correction is part of it (216 upvotes). - **One player is taking an Astraeus to a GT.** A super-heavy tank as damage piece and "distraction carnifex" in a Forgefather's/Ironstorm build, with free pivots and advance-to-control play — the community's questions are about whether it survives 11th-edition terrain and firepower (95 upvotes). - **WYSIWYG and retired wargear.** Can older Infiltrator, Scout, and Reiver models represent current wargear profiles — notably the Infiltrators' Helix Gauntlet? The top comment, from a TO, lands on clarity and consistency for the opponent above all (27 upvotes). - **Team USA aspirant applications are live.** Applications open for the World Team Championships aspirant pool (76 upvotes).

  • 01

    Bring hordes back.

    A 100-cultist Genestealer Cults player asks where the actual horde armies went — every game is 60 tooled-up superhumans against 100 cultists, and every true horde list (Recon Guard, Unending Swarm, Green Tide, Chaos cultists) gets nerfed out of existence (216 upvotes).

  • 02

    RIP New Recruit — or not.

    A scare that New Recruit had been hit with legal demands from GW and redacted its rules text; commenters quickly pushed back, calling it misinformation at "Valrak levels." The app panic itself is the story — and the correction is part of it (216 upvotes).

  • 03

    One player is taking an Astraeus to a GT.

    A super-heavy tank as damage piece and "distraction carnifex" in a Forgefather's/Ironstorm build, with free pivots and advance-to-control play — the community's questions are about whether it survives 11th-edition terrain and firepower (95 upvotes).

  • 04

    WYSIWYG and retired wargear.

    Can older Infiltrator, Scout, and Reiver models represent current wargear profiles — notably the Infiltrators' Helix Gauntlet? The top comment, from a TO, lands on clarity and consistency for the opponent above all (27 upvotes).

  • 05

    Team USA aspirant applications are live.

    Applications open for the World Team Championships aspirant pool (76 upvotes).

07

Index

Everything this week’s briefing drew on — watch, listen, and read at the source.

Stats

See Faction Stats above.

Lists

List links also sit under each Top 10 entry.